Dogeminer 2: Devblog 2 The Moon(s)

The Dogeminer dev blog hosts patch notes and other developer updates in the Dogeminer series.

rkn Just another shibe

  1. 2.5d

    Patch Notes 2.5d

    This is a small-ish patch that won’t make a ton of difference on the outside, most of the changes are behind the scenes or simply changes to certain strings or descriptions. Changes: Pickaxes should no longer explode String changes to helpers & upgrades You can no longer purchase a “shit-ton”...

  2. Dogeminer Discord is here, come chat with us!

    You asked, probably more than once, we finally listened! The Dogeminer Discord server has officially launched! [imagine trumpet sounds] Tl;dr here’s the invite link. We’re still working on it, be one of the first to join and help us shape it! Since it’s just opened, it’s a work-in-progress. But we...

  3. 2.5

    Patch Notes 2.5

    Changes: Reduced value calculation for rocks (slightly) and fixed an issue where the saved value would sometimes become >100% Reduced Titan “rock” base value slightly Changed multiple functions that remove stuff to be more optimized and remove with higher success rate (it seems) Hopefully this solves most cases of stuck...

  4. 2.4d

    Patch Notes 2.4d

    This is a short post detailing the changes recently uploaded. At the bottom of the post is a poll about the biggest change in this patch. Use it to let me know if you liked or did not like this change (you can of course also contact me about it)....

  5. Feedback Is Love, Feedback Is Life

    It was the list of the priorities that I’ll be working on for Dogeminer 2 next (there was also a list for new content that will come LATER in the previous post, check it out if you’re interested, I’m especially fond of the CateStar kittnapping idea). After releasing v2.4 (Titan...