Dogeminer 2: Devblog 2 The Moon(s)

The Dogeminer dev blog hosts patch notes and other developer updates in the Dogeminer series.

rkn Just another shibe

  1. 5 years, 4 months without a post
  2. 2.9

    Patch Notes 2.9

    As usual with every update, much of the game content might still be cached in your browser. Should it stop working completely, or if some really weird bugs appear all the time, try your best to hard-refresh (Ctrl/Cmd + F5 on desktops, or sometimes a right-click on the refresh-button in...

  3. 2.8

    Patch Notes 2.8

    Changes: Added Easter Holiday Theme / Event During April, the Easter Holiday will be active in-game Brand new Easter theme, art credit LaFite An Easter Egg Hunt - Find all the eggs and double their bonus! Idea and art credit DimiFW A dozen or so new items, not all Easter...

  4. 2.7

    Patch Notes 2.7

    Changes: Big change to how stats are calculated over time with ‘wow’ (which is the main factor that increases stats on new items), now on a logarithmic scale instead of a sorta-exponential This means stats won’t get out of hand and is such much easier to balance. Will be monitoring...

  5. 2.6a

    Patch Notes 2.6

    Quick note - We’ve started an official Steam group for Dogeminer! Link to the group. Feel free to join and invite your friends! It’s brand new, mind the paint. Same rules as on Discord apply for now; behave and all shall be well. Kindness and wholesomeness goes a long way...

  6. 2.5e

    Patch Notes 2.5e

    TL;DR: Added a new way to save/load by downloading or uploading a save-file. Changes to layouts to pronounce the Discord server and Patreon page, a new sidebar (in-game) which also focuses on Discord and Patreon, plus a spot for sponsored content below the sidebar (sorry, I don’t like them either)....