Dogeminer 2: Devblog 2 The Moon(s)

The Dogeminer dev blog hosts patch notes and other developer updates in the Dogeminer series.

rkn Just another shibe

  1. 2.12

    Patch Notes 2.12

    Post-migration spring cleaning

    • Pickaxe swing: render-locked the swing rotation (tweens used to be render-locked before GSAP)
    • Rock % overlay: restored (was invisible) — re-attached to the UI render layer
    • Rock % overlay: re-attaches correctly after a location switch
    • Gradient canvas: clear the cached gradient canvas before repaint (fixes invisible UI after inactivity)
    Read the full notes →
  2. 2.11

    Patch Notes 2.11

    Game engine migrated to PixiJS v8, replaced the build system and more. Quicker to load, lighter to download and runs much better now. Mobile works better too. This massive engine overhaul touched nearly everything, so a few extra touches snuck in What’s new: Engine overhaul & migration PixiJS v4 ->...

  3. 2.10b

    Patch Notes 2.10b

    A handful of bug fixes — mostly crashes that could pop up in specific situations, but more importantly a fix for the DIA mission getting hard-stuck at “Mission Passed”. Also a small correction to how long holidays will appear for: Easter: Mar 31–Apr 8 Halloween: Oct 24–31 Christmas: Dec 15–31...

  4. 2.10a

    Patch Notes 2.10a

    Three BIG bugs squashed! All three have been around for quite some time. Releasing these updates a bit faster, with less testing beforehand - please come complain on discord if you find new issues! What’s new: Fixed Earth UI appearing after loading a save elsewhere — the wrong theme could...

  5. 2.10

    Patch Notes 2.10

    Patch notes are back! What?! Expect more frequent updates going forward. :D What’s new: Got the build back up and running, everything seems to be working(?), lots of spring cleaning done Moved site to Cloudflare R2 (from AWS S3) for hosting — less of a mess now with everything in...