Patch Notes 2.12
Post-migration spring cleaning
Basic changelog since the PIXI.js v4 to v8 (and tween.js to GSAP) migration earlier this month:
Visual 10 changes
-
Pickaxe swingrender-locked the swing rotation (
tweensused to be render-locked beforeGSAP) -
Rock % overlayrestored (was invisible) — re-attached to the UI render layer
-
Rock % overlayre-attaches correctly after a location switch
-
Gradient canvasclear the cached gradient canvas before repaint (fixes invisible UI after inactivity)
-
Text strokepreserve stroke width/join on location switch (volume icon, tab indicators)
-
God-raysfixed the overtuned god-ray filters in popup-backgrounds
-
Shop buy-buttonkeep the cost text crisp after a purchase + restore the RGB flash
-
DPS-delta popfix the malformed
+/-green pop next to the coin counter on a downgrade/loss -
Missionstightened the DIA brief reward copy + shadow (no spilling over pls)
-
Planet switchfix the 10 s travel stall when
adsbygoogleis blocked
Other 5 changes
-
Prestige softlockreset the cutscene run-state flags on mission entry (also clears the lingering
showingLoadingflag) -
Desktoptightened the wrapper at narrow widths (breakpoints)
-
Controllerbind
gamevia import to fixundefined.timerson early unload -
Removed automatic redirect to landing page from the game (
/play) page -
Minor adjustments and pipeline improvements